Certificate of Proficiency | 25 credits minimum
Visual Art & Design Division
South City Campus
General Information (801) 957-4073
Program Information (801) 957-3361
Program Website
Academic and Career Advising
Academic Advisor Cindy Clark, SCC, 1.061.ME (801) 957-3361
Academic Advisor Gordon Storrs, SCC, 1.061.MD (801) 957-3361
Program Faculty
ADAMSON, Rob - Professor, BFA Drawing & Painting, MFA Drawing & Painting
CHAMBERS, Sheila - Professor, BA Communications, MFA Illustration
CURRAN, Jessica -Assistant Professor, BS Graphic Design, MS Graphic Communications Technology Management, MFA Media Design
EREKSON, J.Chad - Assistant Professor, BFA Animation
GONZALES, Kerry - Associate Professor, BFA Graphic Design
GRAHAM, Rick - Professor, BFA Drawing & Painting, MFA Drawing & Painting
GRUENDELL, Lana - Professor, AAS Graphic Design, BFA Drawing & Painting, MEd Educational Technology
GONZALES, Kerry - Associate Professor, BFA Graphic Design
HYANS, Whitney King - Associate Professor, BS Photography, BFA Photography, MFA Photography
MARTIN, Terry - Assistant Professor, CERT Photography, AAS / AA General & Photography, BFA Equivalent Photography
REILAND, Neal - Associate Professor, BA Business Administration Marketing / Advertising
ROSENBERGER, Ed - Assistant Professor, BFA Photography
WILSON, Andrew - Instructor, BA Business Administration Visual Technology / Internet Emphasis, MBA Business Administration
VISUAL ART & DESIGN DEPARTMENT CONCURRENT ENROLLMENT LIAISON(S)
RICHARDSON, Trudy - Concurrent Enrollment Liaison, Instructor, BFA Drawing & Painting
Program Description
Students with an aptitude in creative problem solving, drawing, design, photography and/or computer related visual communication should consider this rapidly expanding and competitive field. The Visual Art & Design Department allows students to specialize in the following areas: Animation, Graphic Design, Illustration, Multimedia, Photography, Web Design, and Graphic Communication Technology.
Students who elect to pursue a Certificate of Proficiency Gave Development will prepare themselves to for entry level work in a related profession. Game Development technical artists find varied careers in the creation of digital 2D and 3D art and animation in the video game, film, broadcast, visual effects, mobile, and internet industries.
Career Opportunities
Upon completion of program, students may qualify for work as assistants or junior technical artists in various media fields using motion graphics or post production visual effects.
Transfer/Articulation Information
This certificate is currently not transferable to four year institutions; All courses completed in this certificate can be counted toward towards the Visual Art & Design/Animation Associate of Applied Science Degree. The Visual Art & Design Department is committed to general and pre-professional programs and some credit may be granted by receiving institutions on a per case basis. (See Utah System of Higher Education Institutions.)
Program Entry Requirements
Required: High School Diploma or equivalent
Recommended: Artistic and technical aptitude, familiarity with traditional drawing, Photoshop, Math, and basic programming helpful.
Estimated Cost for Students
Approximately $500 depending on chosen electives.
Fees are used for maintenance and upgrade of:
- supplies
- traditional Animation lab
- model fees
In addition to tuition and fees, and depending on chosen electives, animation students may expect to pay an estimated $500 for books and supplies needed for class projects and portfolio development in this program.
Note: This program is not eligible for financial aid.
Estimated Time to Completion
Assuming a fall start, if students follow Recommended Sequence, completion time is three semesters. .
Specialized Accreditation
Successful completion of ART 1690 course should provide the student with the ability to complete the test for Foundation Level Test Certification.
Program Student Learning Outcomes |
Related College-Wide Student Learning Outcomes |
|
1 - Acquire substantive knowledge
2 - Communicate effectively
3 - Develop quantitative literacies
4 - Think critically and creatively
5 - Develop knowledge and skills to be civically engaged
6 - Develop the knowledge and skills to work with others in a professional and constructive manner
7 - Develop computer and information literacy |
Demonstrate a competent application of foundation drawing, story, animation, & visual design skills. |
1,2,4 |
Application of conceptual principles, theories, mechanics, interaction & interface design in game play. |
1,2,3,4, |
Engage in collaborative production development practices and interdisciplinary experiences. |
1,2,4,5 |
Exhibit a working competency of both the arts & technologies involved in at least one specific area of the games production discipline. |
1,2,4 |